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Since: Monday, December 23st 22:05 1998
Ranking last updated on Wednesday, May 14th 21:13 2003

Ranking...
...The List of Ranked Players ?
...The Ranking Table ?
...The Ranking Matrix ?
...The Rank Intensity Matrix ?
...The Difference Matrix ?
...The Diff Intensity Matrix ?

Player Stats...
...Weapon Usage
...Frags/Deaths/Suis
...Alternate Weapon Usage
...Alternate Frags/Deaths/Suis
...Suicides / Damage Types
...Frags Per Hour & Map

Help...

What do all these weird tables with their terms, histograms and figures mean... ?


Ranking

The List of Ranked Players ?

List of
Ranked
Players
Here is the list of players that have enough Incidents and high Netto % scores to make it into the top 20 list of Ranked players. For your convenience names are alphabetically sorted.

Note that this page uses an Intensity color coding. The player N° and color match those in the Ranking Matrix below. The "top" players in ranking are colored in Red, and the "weakest" in Dark Blue.

Ranked Player List   Top 5
Player Player Player
 1    Alpha    4    Delta    3    Gamma  
 2    Beta    5    Epsilon      

The Ranking Table ?

Real Ranking 8-)... Using the Rank Matrix as data basis, a player list sorted by rank is calculated. The more frags you score against other players, without getting hit too much, the better your ranking. Also your suicide count should be low. Note you are ranked against each player, and every player counts the same, so if you lose against a few you can make points by hitting others. But also note your ranking will only improve if you hit players in the matrix. So hitting weak players is of no use at all and only spoils the beginners fun.
    This is all the more true because, the players Ranked are those that have played a lot *and* have high Netto % values. In other words "weak" players will *not* be *in* the matrix, most of the time.

Player The Player links point to a player specific stats page. Note: On that page *all* player related data is shown. The page here only shows the data relevant for ranking (a player subset!).
Rank Your Rank, e.g. how good (efficient) you are playing. Values range from 0 to 100, where 50 is your average player that does not suicide much and gets hit as much as he hands out. So you will want to have values above 50... trust me ;).
Contacts The number of players you hit or that hit on you. Maximum value is matrix size - 1, in our case 4 (because you are not counted :). This tells you how many folks you have been playing. This value should be high, to make the ranking fair for all.
Incidents Sum of Frags + Deaths + Suicides (as indicated in the tables header). Used to sort the ranking matrix, and also used to determine who will be ranked. Only high value players can be ranked to get a good/fair statistic.
Nettos Frags - Deaths - Suicides. Primitive sort of ranking.

Percent values are also are indicated. The last line shows averages of each column.
(Note: The table below is a fake ;)... serves just as an example, so don't go interpreting to much into it!)

Ranking     for     Top 5
Player   Rank   Con-Inci-   Frags% - Deaths% - Suis% = Netto%
 tacts dents=  +  +  
1  Alpha   64 2 46 25 54 13 28 8 17 4 8
2  Beta   62 1 40 12 30 18 45 10 25 -16 -40
3  Gamma   55 1 58 2441 25 43 9 15 -10 -17
4  Delta   45 1 65 2538 24 36 16 24 -15 -23
5  Epsilon   40 1 11 1 97 633 27-9 -81
  53.2  1.2 44.0 17.4 39.5 17.4 39.5 9.2 20.9 -9.2 -20.9

The Ranking Matrix ?
Ranking
Matrix
Foundation of all ranking is the following Ranking Matrix, that sums up all the frags, deaths, and suicide data. The matrix is sorted by the player incident count, top left players played the most, bottom right played the least.

How to read the matrix: The horizontal lines begin with a player name (e.g. Alpha) and a color coded number, each value in the following columns (to the right) are frags Alpha scored *against* all the other players. Now locate the column (vertical) with the same player number, all values in that column show Alpha's deaths. The values on the diagonal are the player's suicides (negative values).

All the players frags are summed up (without the suicides) in the last column (to the right). The last line in the matrix sums up all the deaths along with the suicides. Bottom right N° shows the total number of incidents.

Note: Only the frags and deaths are shown/counted that relate to the players *shown*, this is the reason why the incident counts are lower than on the Player Stats pages! Please also note: No matter how big or small the matrix is, the suicide count for each player will *always* be the same!

Ranking     Matrix for the     Top 5
Player Suis 1 2 3 4 5   Frags  
Alpha  1 -8 18     7 25
Beta  2 12 -10       12
Gamma  3     -9 24   24
Delta  4     25 -16   25
Epsilon  5 1       -3 1
Deaths   21 28 34 40 10 133

The Rank Intensity Matrix ?

Ranking
Matrix
Intensity
This Matrix shows the same data as the Ranking Matrix above, only that the Frags and Deaths have a common intensity color coding. The Suicides have a separate value range that is also color coded. Red shows the maximum values seen in frags, deaths, or suicides. Blue the minimum values.
Intensity Ranking     Matrix for the     Top 5
Player Suis 1 2 3 4 5   Frags  
Alpha  1 -8 18     7 25
Beta  2 12 -10       12
Gamma  3     -9 24   24
Delta  4     25 -16   25
Epsilon  5 1       -3 1
Deaths   21 28 34 40 10 133

The Difference Matrix ?

Difference
Matrix
To make it easier to compare if you are being hit more by certain players, than you are hitting them, check out the following Difference Matrix. For each player pair i and j the matrix[i][j]-matrix[j][i] values are calculated. In other words if in your horizontal player line you only see positive values then no one is hitting you more than you are hitting them. The suicides have been removed. Negative values tell you who is ripping you off ;). Also notice the symmetry along the diagonal.
Difference     Matrix for the     Top 5
Player Suis 1 2 3 4 5   Frags  
Alpha  1   6     6 12
Beta  2 -6         -6
Gamma  3       -1   -1
Delta  4     1     1
Epsilon  5 -6         -6
Deaths   -12 6 1 -1 6 0

The Diff Intensity Matrix ?

Difference
Matrix
Intensity
This Matrix shows the same data as the Diff Matrix above, only that the Frags and Deaths have a common intensity color coding. Red shows the maximum values seen in frags, deaths, or suicides. Blue the minimum values..
Intensity Difference     Matrix for the     Top 5
Player Suis 1 2 3 4 5   Frags  
Alpha  1   6     6 12
Beta  2 -6         -6
Gamma  3       -1   -1
Delta  4     1     1
Epsilon  5 -6         -6
Deaths   -12 6 1 -1 6 0




Player Stats

The Weapon Usage & the Frage, Deaths & Suicides ?
Weapon Usage
35.8
17.9
0
F
D
F
D
F
D
F
D
F
D
F
D
F
D
F
D
F
D
F
D
F
D
F
D
S
% Bl ShG SuG MG CG GL RL HB RG BFG HG T Misc
Frags/Deaths ( 7 Connects )
Frags % F Deaths % D Weapon
1 0.4% 2 0.8% Blaster
0 0.0% 0 0.0% Shotgun
14 5.7% 15 6.1% Super Shotgun
0 0.0% 1 0.4% Machinegun
28 11.4% 13 5.3% Chaingun
0 0.0% 2 0.8% Grenade Launcher
88 35.8% 37 15.0% Rocket Launcher
0 0.0% 0 0.0% HyperBlaster
23 9.3% 12 4.9% Railgun
0 0.0% 0 0.0% BFG10K
0 0.0% 0 0.0% Hand Grenade
0 0.0% 0 0.0% Telefrag
154 62.6% 82 33.3%  
Suicides % S   F + D + S
10 4.1%   = 246
N e t t o % F - D - S
  25.2% = 62
Weapon
Usage
The y-axis is in %, shown are your frags and deaths (suidices on the right hand side) as percetages of your total number of incidents denoted by F+D+S (simply the sum of everthing that happend to/due to you), the x-axis denotes the weapons involved e.g. Bl stands for Blaster. Each weapon is color coded.

As a good player your F (for Frags) bars should be higher than your D (for Deaths) bars. And you can see right away what weapons you really have a grip on and with which you should practice more. See the next table for absolute values.

Frags /
Deaths /
Suicides
This table is color coded in the same way the previous table was coded. It shows the absolute counts in F, D, S and the exact percentages. All your frags & deaths are summed up (in orange). Incidents are shown as F+D+S sum in bold.

Finally there are the Netto results: Simply count the frags (F) and subtract all the possible forms of death (D,S). In absolute counts this is shown as F-D-S, also shown in %. The Netto % value will show you at one glance how good you are as compared to the other players (this is *not a Ranking*)... If you have a Netto percentage of 0% then you are average, e.g. same amount of frags & deaths... good players will have positive % values.


The Alternate Weapon Usage & the Frage, Deaths & Suicides ?
Alternate
Weapon
Usage
This table is much the same as the Weapon Usage table above, read above info for details.

This table shows the players use of the Alternate Weapon mode Action Quake IIprovides.

Note: Most games do *not* have alternate weapon modes.

Alternate
Frags /
Deaths /
Suicides
This table is much the same as the Frags/Deaths/Suis table, read above info for details.

Absolute & percentage values of Alternate Frag / Death / Suicide counts.

Note: Most games do *not* have alternate weapon modes.


The Suicides & Damage Types ?
Suicides /
Overall
Damage Types
On the left part of the table you will find a list of suicides Action Quake II provides.

On the right part all the player's in-game Damage Types are counted (not mattering if they have to do with suicides). The table splits them up and gives absolute and percentage values. Note: The percentages, are % of the *total* number of *suicides* not of the total number of incidents.

Note: Most games do not provide extra damage type information, read: it can't be shown here :).


The FPH per Map ?
FPH Per Map For the most recently played levels, *your* Frags Per Hour are shown. This tells you how much of a lamer ;) you have been in ripping off others.

FPH is calculated in the following way:
FPH = (Frags - Deaths - Suicides) / (MapTime/3600).
MapTime is the time the map was up in seconds. So if you only make 2 or 3 frags then disconnect, your FPH will be bad for that map. Try to play the map to the next level change. High FPH values are possible by fragging all you can see, and doing it as quickly as possible without getting hit. Note this is *not* really criterium how good you are, it's more like a frag-frenzy indicator 8-).

In the "FPH & Times" table you can check on the map names, when and how long each map was played, the FPH and the Netto entry.
Netto := Frags - Deaths - Suicides.

Note: Most games do not provide time/date or map name information, thus no FPH can be calculated/shown.

  FPH Per Map    ( Maps played: 15, last 10 maps shown, average FPH: 4.4 )
61.0
-12.5
-86.0
-27
61
 
-6
60
 
18
 
30
 
-6
-86
0
 
0
 
1 2 3 4 5 6 7 8 9 1
0
  FPH & Times  
Map Name Begin Time Up FPH Netto Map Name Begin Time Up FPH Netto
1 DMAriza September 1998
10th 17:42:09
19'58 Min   -27 -9 6 DMTundra September 1998
10th 18:44:24
9'43 Min   30 5
2 Curse 10th 18:02:47 9'49 Min   61 10 7 DM Radikus 10th 18:54:40 9'40 Min   -6 -1
3 DMDeck16 10th 18:13:12 9'45 Min   -6 -1 8 DMMorbias 10th 19:05:16 9'44 Min   -86 -14
4 Elsinore 10th 18:23:37 9'54 Min   60 10 9 DMDeathfan 10th 19:15:43 9'46 Min   0 0
5 HealPod 10th 18:33:58 9'45 Min   18 3 10 Fire In The Hole 10th 19:26:02 9'44 Min   0 0


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Wednesday, May 14th 21:13 2003
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